AnimaShooter Pioneer
- AnimaShooter Pioneer is a user-friendly stop-motion animation software. Works with any webcam. Supported resolution is up to 3840x2400 (WQUXGA). Easy to learn, easy to use.
- AnimaShooter has a set of stop-motion features you can use for free forever: load and save projects, shoot frames with webcam or HDMI tethering devices, edit and export your sequences, all of the filters including chromakey preview, import video, etc i.e. most of the features, even many essential stop-motion features are forever free to use
Installation
- 1. Run the installer. You will see the first Welcome screen. Click Next button.
- 2. On the License Agreement page check I accept the agreement and press Next button.
- 3. Change the destination location if you wish and press Next; button. Wait till installation succeeded.
- 4. On the final installation screen make sure the checkbox Start program after finishing installation is checked.
- 1. Select Applimage->Right click->Properties->Permissions->Allow executing file as program
- 2. Or use command line:
$ chmod a+x AnimaShooter*.AppImage
$ ./AnimaShooter*.AppImage
- 3. Double click the AppImage file to start the program.
Windows 10, 11
Linux
プログラムの利用を開始するためのアクティベーション(日本の方へ)
- アクティベーションのためにインターネット接続が必要です。ライセンスを入力するためにコピー&ペースト(貼り付け)(CTRL+c とCTRL+v)を利用したほうが便利です。
- 1.まず、貴方のメールボックスに届いたライセンスを含むメールを開いてください。2.そこからアクティベーションコードとして使用されるサブスクリプションキーをコピーしてください(CTRL+c)。
- 3.次に、AnimaShooterのアイコンをクリックします。出てきた画面に[Activate or Evaluate]をクリックし、[Enter Your Activation Code]画面を表示します。
- 4.[貼り付け](CTRL+v)を使用して [Enter Your Activation Code]にお持ちのアクティベーションコード(サブスクリプションキー)を入力してください。5.次に[Activate]ボタンをクリックします。
アクティベーションコードお持ちの方:
De-Activation
- To move a license from one device to another, please perform deactivation. De-Activation requires an active internet connection.
Create a Project
- To capture frames or create a video in AnimaShooter, you first create a project.
- To create a project click this button. In the window that appears, type a name for the project in the Name field and click Save.
- You can change a project's properties at any time. To customize settings for your project, click this button.
- You can copy or move your project to another computer to continue editing the project or to make a backup.
- AnimaShooter project consists of a project file and a project folder which name corresponds to project file name. For example, if you named your project "MyMovie", the corresponding project folder has MyMovie_files name. AnimaShooter project can contain frames, settings, temporary images, cache, etc.
- To copy your project to another computer you must copy both items: project file and a project folder. Copy the project file and a project folder as you normally do.
- To move a project to another computer or storage rather than copying it, follow the instructions for copying a project, then delete the project from the original computer.
Create a new project
Modify a project's settings
Copy a project to another device
Paths
- You can add to the project any number of vector lines (Paths) that can be used as guides or motion paths.
- The Paths panel allows you to control the paths layer, the paths themselves and their points. You can control display of paths, their color as well as the transparency of the whole Paths layer. Also, you can control points visibility, their alignment; perform undo and redo actions with points; delete one point or all of them. The Paths panel is available both from the Capture tab and from the Timing tab.
- You can control the geometry of the line by dragging its points and changing their type. Place the mouse cursor over a point and use Shift + click to change point type from line to curve or vice versa.
- You can move, scale, and delete individual paths, points, sets of points, or all project paths. To select a path, click it while holding down the Ctrl key, or double-click any point belonging to that path.
Paths control
Exposure Control for RAW frames
- You can control the exposure of your frames any time you want: during the shooting or later when you test your sequence or preparing for export.
- Enable and set Preserve Highlights to preserve highlights when lighten the image (0.0 - no preservation, 1.0 - full preservation).
- Enable and set Digital Exposure Compensation to set up the exposure shift. The higher this value the lighter the image.
- Enable the Crop Image option to crop the RAW image if it's larger than it should. Many cameras that can shot RAW have a kind of feature: they can capture and save RAW images that are slightly bigger than they should be according to camera settings. Crop the unwanted with the Crop Image feature enabled.
Onionskin and Blend Modes
Import Images
- You can import PNG, JPG, JPEG, WEBP, CRW, CR2, JFIF, AVIF images with a few simple clicks.
- Click Add->Frames to add one or multiple images. Click Add->Sequence to add a sequence of numbered images. AnimaShooter will create a new frame for each image to be imported. The first new frame will be added right after the current frame.
- Click Replace->Frames to replace one or multiple images. Click Replace->Sequence to replace images on your timeline with a sequence of numbered images specified by a file name mask. AnimaShooter will replace the specified amount of images starting with the current frame.
- You can import CRW or CR2 raw image files into your project exactly the same way you import any other images.
Add Images
Replace Images
Import RAW Images
RAM-Preview
- RAM-preview functionality is for rapid preview of animation in motion without creating a video file. Press Play button or Spacebar to see Ram-preview in action.
- Yellow line on the bottom of Timeline marks the range of frames to be played via the RAM-preview.
- Play a whole project from the beginning: Locate the RAM-Preview control panel. Click Range -> All. Press the Space bar or click the Play button.
- Play a section of a project: Drag left and right markers to the desired positions. When you select a portion of the project, the selected area is marked with a yellow line. Press the Space bar or click the Play button.
- Stop playback: Press the Space bar or click the Stop button.
Range Tool
Chromakey Preview and Background
- Chromakey Preview is an effect useful with RAM-preview to promptly test your set if you use the color background for further keying.
- Chromakey or chroma keying (also known as green screen) is a visual effect and post-production technique for compositing (layering) two images together based on separating the background from the subject of a topmost image.
- You can choose any color as a chroma key background for your scene, but the only thing you need to care about is that the background color should not be present on any part of the foreground subject. Usually, the best results are achieved with a green background.
- Within AnimaShooter chroma key is implemented as an effect to be applied to frames. It takes a selected color range and eliminates it from the frame, revealing a background image. Go to the Filters tab to set it up.
-
- Pick a color with Eyedropper and click Apply button.
- Set up the Similarity value for the key color. The higher this value the more similar colors will be eliminated.
- Set Blend to make pixels transparent depending on their similarity to the key color.
- Note, the chromakey effect is named "Chromakey Preview" because it is designed to quickly produce a raw effect. It is intended to be used in preview, not in production.
Chromakey Preview Effect for RAM-preview and Export
Set Chroma Key
Export Video
Video Effects
- You can apply various effects when exporting video. Each effect is applied to the entire exported sequence of frames. Currently, you can apply only one effect at once. Video effects allow you to sharpen, smooth out the grain in your images, average your frames with lightness, adjust color, colorize frames, etc.
- Use the Antiflicker effect to reduce flicker.
- What is flicker? It's the common problem of inconsistent lighting or luminance variation between consecutive pictures taken on the same camera, with the same lens and settings.
- Use the Spatial Smoothing effect to remove grain while preserving edges.
- Use the Sharpen effect to compensate unfocus or blurring artifacts.
Notice these effects to improve your animation:
Extract Video Frames
- You can import video into your project by means of turning its frames into a sequence of still images. The audio track will not be imported.
- Determine where and how you want to add frames. You can add frames right after the current one, or replace frames starting from the current one. You can add frames to the Captured row as well as to the Reference row.
- Click this button to open the Import dialog box. You can import any video playable by the AnimaShooter built-in video player.
- Instead of extracting all frames, you can select a range within a video. You can adjust the range selection start and end points by clicking on Start Point and End Point buttons.
- If there are selected frames on the timeline, the video import will replace them, starting from the first selected frame. In this case the End button will not be available. Only as many frames as are highlighted on the timeline will be imported.
- To set the start point: Make sure video is playing or paused. Drag the playhead to the desired position and click Start Point button to set a range start point.
- To set the end point: Make sure video is playing or paused. Drag the playhead to the desired position and click End Point button to set a range end point.
- To adjust where the range starts or ends: Drag the playhead to desired position and click Start Point button to set a range start point or End Point button to set a range end point.
Select a range: You can select a portion of a video called a "range"
Frame Size
- To simplify setting up a frame size, AnimaShooter provides a mechanism retaining the aspect ratio. Any change of the frame width will change its height automatically.
- Note, the ratio is more important than size in pixels. E.g., to get a 1080p output (1920x1080, 16:9 ratio) from the 6000x4000 (or similar) frame you can set frame size that is close to 6000x4000 but still has a 16:9 ratio. This could be 6000x3375 pix. Set your frame size to 6000x3375, shoot frames, then on export set Video Export Policy to crop frame to 6000x3375 and scale down to 1920x1080.
Exposure Sheet
- An Exposure Sheet (also known as X-sheet or Dope Sheet) is a traditional animation tool that allows an animator to organize and control the timing of the animation. The timing tab contains the Exposure Sheet table which shows the sequence of captured frames and their phase numbers. Table cells may have rectangular markers inside. The blue marker indicates a first static frame within a sequence of static frames. The black marker indicates one of the normal (nonstatic) frames. You can specify a phase number directly inside the Exposure sheet table cell. To add a phase number, click on one of the nonstatic or first static frames and type a number where the zero appears.
Uninstallation
- If you are using AnimaShooter as an AppImage, simply delete the .AppImage file.
- On the Start menu, select Settings .
- Select System -> Apps & features. Select the program, and then select Uninstall.
- Follow the directions on the screen.
Linux
Windows 10, 11
AnimaShooter Workflow Overview
Tutorial
- To capture frames or create a video in AnimaShooter, you first create a project. To create a project click this button In the window that appears, type a name for the project in the Name field and click Save. You can change a project's properties at any time. To customize settings for your project, click this button You can copy or move your project to another computer to continue editing the project or to make a backup.
- Plug-in your camera to computer with USB cable. If you're using AnimaShooter Сapture: switch your camera to Manual (M) mode. Set camera quality setting to L, RAW, RAW+L. Turn camera ON and give AnimaShooter a second or two to discover it. Once your camera name displayed, press Connect button.
- Click Capture button to make a shot. Wait until the shooting process completes. You can capture multiple frames at once. Before the capture button locate the drop down panel. Click button with number of frames you want to capture by one press.
- Switch to Timing tab to check your animation with RAM-preview feature. Look at the Timeline. Yellow line at the bottom of Timeline marks the range of frames to be played. Set a range of frames to play and press Play button or spacebar to see RAM-preview in action.
- When your project is finished, you can encode a video of various formats. You can export your video files for publishing, sharing, broadcast delivery, further audio mixing, or post-production. To further polish your project, you can apply some filters to your sequence or video: adjust contrast and/or saturation, remove noise.
- The most common method of exchanging video across editing and compositing programs is a sequence of numbered images. AnimaShooter can export captured frames in the form of a sequence of JPG, PNG, TIFF, WEBP, BMP images. You can import your image sequence into an editing program of your choice (AfterEffects, Premiere Pro, etc.).
The overall process for creating a movie is described below. You don’t have to do every step, and you might do others that aren’t listed. The real workflow isn’t necessarily linear
Create a new project
Connect your camera
Capture frames
Test your sequence
Create a video
Create a sequence
Enable Live View Scopes Window
Tutorial
Applicable to: Capture, Pioneer
- The The Waveform shows the intensity of both the luminance (brightness) and chrominance (color) levels of an image, depending on the waveform you choose. Unlike the histogram, the waveform displays the levels of each pixel in its location on the image.
- You can easily choose which type of waveform you’d like to see: the RGB waveform (shows the RGB signals separated); the luma waveform (displays the brightness of shots) and the chrominance (shows you all three red, green, and blue channel levels as a composite). The display brightness level in the oscilloscope can be adjusted.
AnimaShooter is able to show Y Waveform, RGB Parade, and Vectorscope in real-time
Waveform
Types of waveform and brightness level setting
Import Frames
Tutorial
Applicable to: Capture, Pioneer, Junior
- Every frame has two cells: Captured image cell (1) and Reference image cell (2). Use Add and Replace buttons to control the contents of cells.
- Use Add option to add new captured or reference frames. Use Replace option to fill an empty cell with an image (captured or reference). Use Add->Sequence or Replace->Sequence option to import sequence of numbered images.
- Click Create a new project or Recent projects to load an existing project.
- Click Add button. To find it, look at the lower left corner of AnimaShooter window.
- You can select any amount of image files in arbitrary order. Click Open to start import.
- Click Add button. To find it, look at the lower left corner of AnimaShooter window.
- Select one file and click Open. AnimaShooter will import a sequence of numbered images, using selected file name as a mask. For example, if you choose Scene_002 (6).png file, the following files will be imported:
- Scene_002 (1).png
- Scene_002 (2).png
- Scene_002 (3).png
- ...
- Scene_002 (2930).png
Import arbitrary frames or a sequence of frames, using single file name as a mask
Structure of the frame
1. Create a new or open an existing project
A. Import a specified amount of frames
A1. Click Add button
A3. Select frames
B. Import a sequence of numbered images, using single file name as a mask
B1. Click Add button
B3. Select one frame
High Resolution Video Export
Tutorial
Applicable to: Capture, Pioneer
- Switch to Timing tab and look at the bottom of the Timeline. The yellow line on the bottom of the Timeline marks the range of frames to be exported.
- Specify video size. You can set frame size up to 8k (7640 x 4320 pixels). Note that frame dimensions (width and height) must be a multiple of 8.
Make a video: WebM, OGV, AVI or uncompressed video
Switch to Timing tab
Set up video size and options
Sequence Export
Tutorial
Applicable to: Capture, Pioneer
- Switch to Timing tab and look at the bottom of the Timeline. The yellow line on the bottom of the Timeline marks the range of frames to be exported.
- Click this button if you wish to export all of the frames. You can always adjust the range manually.
- Click Sequence tab to set up image format and export options. Choose an export format (PNG, JPG, TIFF, WebP, BMP).
- If the current frame size doesn't match the actual size of the captured image, you need to set up the export policy. AnimaShooter can stretch the image to fit the frame size or crop image.
Export your frames as a sequence of JPG, PNG, TIFF or WEBP images
Switch to Timing tab
Click All Button
Click the Sequence tab
Set export policy
Keyboard Shortcuts
Keyboard shortcuts
Applicable to: Capture, Pioneer, Junior
- Duplicate frame
- Copy frame
- Paste frame
- Select all frames
- Go to the end of Timeline
- Step one frame backward
- Save project
- Open project
- Recent projects
- Make a shot
- Go to the beginning of Timeline
- Step one frame forward
- Undo
- Redo
- Cut frame
- Switch to maximized UI layout
- Properties dialog
List of the most useful keyboard and keypad shortcuts. Num Lock must be ON
Ctrl + D
Ctrl + C
Ctrl + V
Ctrl + A
End
←
Ctrl + S
Ctrl + O
F3
Enter
Home
→
Ctrl + Z
Ctrl + Y
Ctrl + X
F6
Ctrl + P
Control via Keypad
Keyboard shortcuts
Applicable to: Capture, Pioneer, Junior
- Make a shot
- Go to the beginning of Timeline
- Go to the end of Timeline
- Step one frame forward
- Step one frame backward
- Delete frame
- Cancel deletion (when prompted)
- Play/Pause RAM-preview or Video player (Num Lock must be ON)